Deviation Actions
Raised by a peaceful race. These two was destined at birth, to be something great. Someone with great power and be a champion to good.
Mario, the star child.
Aang, the kid Avatar
I'm Tails Bow and i'm here to tell you the details for a...
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AKA: The Avatar, The Last Airbender
Age: 12 physically, 112 chronologically
First Appearance: Avatar: The Last Airbender
Feats
- Mastered airbending at twelve years old
- Survived being frozen for 100 years
- Defeated Ozai, the strongest firbender who was also empowered by Sozin's comet as well
- Mastered all four elements in under a year
- Overcame and defeated Yakone, one of the strongest bloodbenders in his universe
- Can trade blows with Zuko, who can easily cut through rocks
- Normally trades blows with Adult fighters
- Lifted up a giant boulder
- Is clearly in the superhuman range
Speed
- Known for his speed
- Ran on water
- Said to move as fast as the wind
- Normally dodges bending attacks
- Fast enough to redirect lighting made from Ozai and Azula
- Can futher increse his speed with Airbending
- Walks off a fire blast that sent him flying into a wall and broke his stone armor
- Walks off hits from a swamp monster that can throw tanks
- Survived getting shot by Azula's lightning
- Withstood the heat from firebending from Ozai who was empowered by Sozin's Comet
- Master Martial Artist
-Airbending is based on Ba Gua
-Waterbending is based on Tai Chi
-Earth bending is based on Hung Gar
-Firebending is based on Northern Shaolin Kung Fu
-Has defeated other experienced martial artists
- Clever and Cunning
-Regularly uses out of the box strategies
-Creative with his abilities to take on enemies
-Tricks or bluffs is way with people to get by
Bending Arts
-The ability to manipulate the elements
-The elements compose of water, earth, air, and fire
-As the Avatar, Aang can use all 4 elements
Waterbending
-Can manipulate water
-Adaptable and versatile
-Can change from water, steam, and ice instantly
-Focuses on turning the enemies' strength against them
-Can create walls of ice, water jets, watery tendrils, etc
Earthbending:
-Can manipulate the earth
-Emphases strong defense and great offense
-Can create stone walls, stone armor, and toss boulders
Firebending:
-Can manipulate fire
-Most aggressive of bending arts
-Simple and direct, focuses on offense over defense
-Shoots fire blasts, fire steams, and fire waves for projectiles
-Can be used for propelled flight and burning incoming attacks
Airbending:
-Can manipulate air
-Aang's prefered element
-Focuses on speed and evasion
-Forgoes strong offense for greater defense
-Uses agility to tire foes and countering them
-Can create gusts of winds, miniature tornadoes, streams of air
-Can create an orb of air called the air cycle for transportation
Seismic Sense:
-Detects the exact location anything connecting to the ground
-Grants a certain amount of precognition
Lightning Redirection:
-Technique to absorb and redirect lightning attacks back at enemies
Weapons and Equipment:
Glider Staff:
-Glider
-Combat Staff
-Fire resistant
-Made of wood and metal
-Can fly with airbending
Avatar State
- Form where he accesses the skills and experience of all past avatars
-Increases the scale of his bending immensely
-Waterbending can control the ocean itself easily
-Earthbending can cause split continents and compress boulders
-Firebending can control lava and giant fire waves
-Airbending can create hurricanes and twisters
-Gains flight thanks to enhanced airbending
-Can create an elemental shield to defend himself
-Can combine the elements for powerful attacks
Energybending:
-Oldest and purest form of bending
-Can perceive and control spiritual energy
-Capable of tracking people by sensing the energies of the world
-Can seal away the energy of enemies, taking away bending or abilities
Weaknesses
-Still human
-Still vulnerable in Avatar State
-Pacifistic, will only fight when necessary
-Lightning redirection is very risky and dangerous
-Energybending may backfire if foe's willpower trumps his
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AKA: A star child. Face of gaming.
Age: 26
First Appearance: Donkey Kong(1981)
Feats
- Is one of the most recognized/famous/successful video game icons of all time
- Was one of the fabled "Star Children" who are prophesied to have "an extraordinary amount of power
- Frequently rescues Princess Peach, the Mushroom Kingdom, other Kingdoms, and even the galaxy itself from Bowser and his forces
- Frequently defeats Bowser as well as numerous other villains
- Bested his rival, Wario many times
Strength
- Casually breaks brick and stone blocks
- Lifted up a castle and punt it with ease
- Picked up and threw King Bob-omb
- Can easily lift Bowser, spin him around, and throw him
- Rips out pipes with his own hands
- Can lift up a Chain-Chomp and drag it around with no problem
Speed
- Can outrun and dodge canonball
- Dodges sound based attacks
- Can hit soccer balls and baseballs so hard, they catch flames
- Reacted to lighting attacks
- Can survive castles and fortresses blowing up in his face with little to no injury
- Can survive getting hit by Bowser's fire
- Survived being flung across entire kingdom
- Crushed by many things, hard enough to flatten him like a pancake, and can still walk and get up afterwards
- Plumber
- Once built a fully functioning car out of a bathtub and water pipes
- -Skilled Mechanic:
- Can also build fully functional vehicles and irrigation systems with just wood/stone/cave man materials
- Knows how to play various kinds of sports and can use all sorts of sporting equipment
- Is also a doctor, knowing how to wipe out certain viruses with the right combination of pills
- Has a variety of other talents from all of his other jobs such as baking, painting, ect
- Master combatant
-Is very proficient in using a Hammer
Super Jump:
- A more powerful version of his jump attack
- Jumps up incredibly high and comes down multiple times
- Has a stronger version of it called "Ultra Jump"
- "Ultra Jump" is more powerful and can hit multiple enemies one after another
Mario Tornado:
- Spins around with his arms out stretched
- Entraps his opponents
- Can move left and right while doing it
- Hits opponents several times
- Ends by stretching upwards to send them flying vertically
Super Jump Punch:
- Jumps up diagonally with more vertical range that horizontal, striking the enemy with an uppercut.
- If the attack hits, coins will fly out of the enemy while they receive multiple hits
- Can also be performed after a double jump to give him more height
- Has demonstrated mild pyrokinesis
- Is able to use a variety fire based attacks with out the fire flower y channeling fire through his hands or feet
- Can shoot out small fire balls from his hands that bounce along the ground
- Can shoot out a large fireballs Which, while barely moves, is incredibly slow, and disappears after a few seconds, but is larger and stronger than a regular fire ball
- Can shoot out a "Fast Fireball" which is faster and fires in a straight line, but is weaker than his standard fireball
- Can charge his punches with fire to make them more potent
- Taught to him by the Fire God
- A close range attack
- Charges up on a large fire ball that blows up in the enemy's face
Fire Orb (Super Mario RPG) :
- Shoots a series of fire balls rapidly at a single enemy
- Can be upgraded to "Super Flame" which rapidly shoots larger stronger fire balls at a single enemy
- Can be upgraded to "Ultra Flame" Which rapidly shoots even larger and more powerful fire balls at an entire group of enemies.
Final Smash: Mario Finale
- Requires a Smash Ball to use (See below)
- Launches a powerful two-streamed blast of fire
- Which expands vertically as it moves away from Mario
- If enemies fall into the center of it, they will travel off with it
- Also slows down the opponent making it harder to dodge/get out of
Super Strike: Fire Strike:
- Mario kicks a soccer ball so hard it bursts into flame
- Soccer ball turns into one big powerful fire ball and launches into targets
- Difficult to defend against
Mega Strike: Metal Fiery Mario:
- Takes off like a rocket into the air leaving a trail of flames
- Becomes a fiery version of Metal Mario
- Delivers a devastating burning kick
- Kicks the metal soccer ball so hard, it splits into four
Equipment
Caped feather/Caped Mario:
- Makes Mario gain a yellow cape that can be used for flight
- However, Mario needs to get a good running start first (Though he can hover and fly around with out needing to do so in the cartoons)
- Allows him to dive bomb the ground at great speeds, it creates a powerful shock wave that shakes the ground and defeats all enemies on screen/in a short radius
- The cape can be detached from Mario to be used as a weapon
Starman (AKA: Super Star)/Invincible Mario:
- Makes Mario rainbow colored and leave a trail of light behind him
- Grant Mario Temporary invincibility for a few seconds
- Also increases his speed and jumping abilities
- Allows Mario to break through certain objects/obstacles
- Most enemies and projectiles that come into contact with Mario during this state are destroyed, damaged, or knocked away off screen
Hammer:
- Can completely flatten enemies
- Can be used to stun enemies
- Can plant enemies into the ground
- Can break through stone walls, brick walls, and large rocks
- Can smash steel blocks open
- Can destroy entire castles/fortresses in a short time
- Can be used to knock enemy projectiles back
- Can also be used to fix/adjust large pipes
Weaknesses
Power ups either disappear after being hit or have a time limit
- Some of his power ups are useless against certain enemies and aren't practical for combat
- Doesn't have all power ups on hand and will need to go out and find certain ones
- Is very impulsive and not much of a strategist
Poetry.
Something that cant be said enough.
A godly claim
Claims for the Holidays
looking forward to it tho