Mario vs Aang: Death Battle Prelude

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Mario vs Aang by 6tails6


Birth is a beautiful event that happens in life. Seeing a new life that has a potential to become anything they want in life, if they plays their cards right of course, is a great thought to have in mind. But for these two characters...they were born with that greatness.

Raised by a peaceful race. These two was destined at birth, to be something great. Someone with great power and be a champion to good.

Mario, the star child.

Aang, the kid Avatar

I'm Tails Bow and i'm here to tell you the details for a...

Death Battle!
_______________________________________________________________________________________________________

Aang
AKA: The Avatar, The Last Airbender
Age: 12 physically, 112 chronologically
First Appearance: Avatar: The Last Airbender
Feats
  • Mastered airbending at twelve years old
  • Survived being frozen for 100 years
  • Defeated Ozai, the strongest firbender who was also empowered by Sozin's comet as well
  • Mastered all four elements in under a year
  • Overcame and defeated Yakone, one of the strongest bloodbenders in his universe

Strength

  • Can trade blows with Zuko, who can easily cut through rocks
  • Normally trades blows with Adult fighters
  • Lifted up a giant boulder
  • Is clearly in the superhuman range

Speed
  • Known for his speed
  • Ran on water
  • Said to move as fast as the wind
  • Normally dodges bending attacks
  • Fast enough to redirect lighting made from Ozai and Azula
  • Can futher increse his speed with Airbending
Durability
  • Walks off a fire blast that sent him flying into a wall and broke his stone armor
  • Walks off hits from a swamp monster that can throw tanks
  • Survived getting shot by Azula's lightning
  • Withstood the heat from firebending from Ozai who was empowered by Sozin's Comet
Skills and Abilities
tumblr n5o6t6miHb1rlgr9no1 1280 by Dynamo1212
  • Master Martial Artist
-All bending is based on a martial art
-Airbending is based on Ba Gua
-Waterbending is based on Tai Chi
-Earth bending is based on Hung Gar
-Firebending is based on Northern Shaolin Kung Fu
-Has defeated other experienced martial artists
  • Clever and Cunning
-Clever and has a trickster mentality
-Regularly uses out of the box strategies
-Creative with his abilities to take on enemies
-Tricks or bluffs is way with people to get by
250 by Dynamo1212
Bending Arts
-The ability to manipulate the elements
-The elements compose of water, earth, air, and fire
-As the Avatar, Aang can use all 4 elements

Latest by Dynamo1212
Waterbending

-Can manipulate water
-Adaptable and versatile
-Can change from water, steam, and ice instantly
-Focuses on turning the enemies' strength against them
-Can create walls of ice, water jets, watery tendrils, etc

4207431-9399679250-20140417220141 by Dynamo1212
Earthbending:

-Can manipulate the earth

-Emphases strong defense and great offense

-Can create stone walls, stone armor, and toss boulders

20121119083935 by Dynamo1212
Firebending:

-Can manipulate fire

-Most aggressive of bending arts
-Simple and direct, focuses on offense over defense
-Shoots fire blasts, fire steams, and fire waves for projectiles
-Can be used for propelled flight and burning incoming attacks

Latest by Dynamo1212
Airbending:
-Can manipulate air
-Aang's prefered element
-Focuses on speed and evasion
-Forgoes strong offense for greater defense
-Uses agility to tire foes and countering them
-Can create gusts of winds, miniature tornadoes, streams of air

-Can create an orb of air called the air cycle for transportation

Seismic Sense By Strunton-da3v07u by Dynamo1212
Seismic Sense:

-Detects the exact location anything connecting to the ground
-Grants a certain amount of precognition 

Aang absorbs lightning by Dynamo1212
Lightning Redirection:
-Technique to absorb and redirect lightning attacks back at enemies
Weapons and Equipment:

Latest by Dynamo1212
Glider Staff:

-Glider
-Combat Staff

-Fire resistant
-Made of wood and metal
-Can fly with airbending

4720426-5722862024-43952 by Dynamo1212
Avatar State
  • Form where he accesses the skills and experience of all past avatars
-Increases his physicality greatly
-Increases the scale of his bending immensely

-Waterbending can control the ocean itself easily

-Earthbending can cause split continents and compress boulders
-Firebending can
 control lava and giant fire waves
-Airbending can create hurricanes and twisters
-Gains flight thanks to enhanced airbending
-Can create an elemental shield to defend himself
-Can combine the elements for powerful attacks
250 by Dynamo1212
Energybending:
-Oldest and purest form of bending
-Can perceive and control spiritual energy
-Capable of tracking people by sensing the energies of the world
-Can seal away the energy of enemies, taking away bending or abilities

23Lightning by Dynamo1212
Weaknesses
-Still human
-Still vulnerable in Avatar State

-Pacifistic, will only fight when necessary 
-Lightning redirection is very risky and dangerous
-Energybending may backfire if foe's willpower trumps his
----

Mario
AKA: A star child. Face of gaming.
Age: 26
First Appearance: Donkey Kong(1981)
Feats
  •  Is one of the most recognized/famous/successful video game icons of all time

  • Was one of the fabled "Star Children" who are prophesied to have "an extraordinary amount of power

  •  Frequently rescues Princess Peach, the Mushroom Kingdom, other Kingdoms, and even the galaxy itself from Bowser and his forces

  • Frequently defeats Bowser as well as numerous other villains
  •  Bested his rival, Wario many times

File:SM64 Mario Swings Bowser.png
Strength
  • Casually breaks brick and stone blocks
  • Lifted up a castle and punt it with ease
  • Picked up and threw King Bob-omb
  • Can easily lift Bowser, spin him around, and throw him
  • Rips out pipes with his own hands
  • Can lift up a Chain-Chomp and drag it around with no problem

Speed
  • Can outrun and dodge canonball
  • Dodges sound based attacks
  • Can hit soccer balls and baseballs so hard, they catch flames
  • Reacted to lighting attacks
Durability
  • Can survive castles and fortresses blowing up in his face with little to no injury
  • Can survive getting hit by Bowser's fire
  • Survived being flung across entire kingdom
  • Crushed by many things, hard enough to flatten him like a pancake, and can still walk and get up afterwards
Skills and Abilities
  • Plumber
-Can modify pipes to control their water flow, often using this to rig up traps such as washing enemies away with a flood of water, rigging the pipes so they can put out large fires, or rigging the pipes to explode from an abundance of built up steam/preassure
- Once built a fully functioning car out of a bathtub and water pipes

  • -Skilled Mechanic:
- Can repair/build large vehicles with what ever he can find

- Can also build fully functional vehicles and irrigation systems with just wood/stone/cave man materials
- Knows how to play various kinds of sports and can use all sorts of sporting equipment
- Is also a doctor, knowing how to wipe out certain viruses with the right combination of pills
- Has a variety of other talents from all of his other jobs such as baking, painting, ect

  • Master combatant
- Is trained in the ancient art of "Plumb-fu", an ancient form of karate used by plumbers that makes use of punches, kicks, and can even use make use of plumber tools as weapons (Such as using a plunger as a staff)
-Can find out weaknesses of foes and use it to his advantaged
-Is very proficient in using a Hammer
Can take advantage of bullhead enemies by provoking them into charging head first
- Noticeably skilled with fencing if he gets a hold of a sword or an object he can use in a similar fashion (Such as a plunger) while also being somewhat skilled with pole-based weapons

SuperJump by Doctorworm1987
Super Jump:
- A more powerful version of his jump attack
- Jumps up incredibly high and comes down multiple times
- Has a stronger version of it called "Ultra Jump"
- "Ultra Jump" is more powerful and can hit multiple enemies one after another

MarioTornado by Doctorworm1987
Mario Tornado:
- Spins around with his arms out stretched
- Entraps his opponents
- Can move left and right while doing it
- Hits opponents several times
- Ends by stretching upwards to send them flying vertically


Super Jump Punch: 
- Jumps up diagonally with more vertical range that horizontal, striking the enemy with an uppercut. 
- If the attack hits, coins will fly out of the enemy while they receive multiple hits
- Can also be performed after a double jump to give him more height


Fire Manipulation
- Has demonstrated mild pyrokinesis
- Is able to use a variety fire based attacks with out the fire flower y channeling fire through his hands or feet
- Can shoot out small fire balls from his hands that bounce along the ground
- Can shoot out a large fireballs Which, while barely moves, is incredibly slow, and disappears after a few seconds, but is larger and stronger than a regular fire ball
- Can shoot out a "Fast Fireball" which is faster and fires in a straight line, but is weaker than his standard fireball
- Can charge his punches with fire to make them more potent

FireBrand by Doctorworm1987

- Taught to him by the Fire God
- A close range attack
- Charges up on a large fire ball that blows up in the enemy's face

FireOrb by Doctorworm1987
Fire Orb (Super Mario RPG) :
- Shoots a series of fire balls rapidly at a single enemy
- Can be upgraded to "Super Flame" which rapidly shoots larger stronger fire balls at a single enemy
- Can be upgraded to "Ultra Flame" Which rapidly shoots even larger and more powerful fire balls at an entire group of enemies
.

MarioFinale by Doctorworm1987
Final Smash: Mario Finale
- Requires a Smash Ball to use (See below)
- Launches a powerful two-streamed blast of fire
- Which expands vertically as it moves away from Mario
- If enemies fall into the center of it, they will travel off with it
- Also slows down the opponent making it harder to dodge/get out of


Super Strike by Doctorworm1987
Super Strike: Fire Strike:
- Mario kicks a soccer ball so hard it bursts into flame
- Soccer ball turns into one big powerful fire ball and launches into targets
- Difficult to defend against

MegaStrike by Doctorworm1987

Mega Strike: Metal Fiery Mario: 
- Takes off like a rocket into the air leaving a trail of flames
- Becomes a fiery version of Metal Mario
- Delivers a devastating burning kick
- Kicks the metal soccer ball so hard, it splits into four
Equipment


Caped feather/Caped Mario:
-  Makes Mario gain a yellow cape that can be used for flight
-  However, Mario needs to get a good running start first (Though he can hover and fly around with out needing to do so in the cartoons)
- Allows him to dive bomb the ground at great speeds, it creates a powerful shock wave that shakes the ground and defeats all enemies on screen/in a short radius
- The cape can be detached from Mario to be used as a weapon

Invinc01 by Doctorworm1987
Starman (AKA: Super Star)/Invincible Mario:
- Makes Mario rainbow colored and leave a trail of light behind him
- Grant Mario Temporary invincibility for a few seconds
- Also increases his speed and jumping abilities
- Allows Mario to break through certain objects/obstacles
- Most enemies and projectiles that come into contact with Mario during this state are destroyed, damaged, or knocked away off screen


Hammer:
- Can completely flatten enemies
- Can be used to stun enemies
- Can plant enemies into the ground
- Can break through stone walls, brick walls, and large rocks
- Can smash steel blocks open
- Can destroy entire castles/fortresses in a short time
- Can be used to knock enemy projectiles back
- Can also be used to fix/adjust large pipes

Weaknesses
Power ups either disappear after being hit or have a time limit
- Some of his power ups are useless against certain enemies and aren't practical for combat
- Doesn't have all power ups on hand and will need to go out and find certain ones
- Is very impulsive and not much of a strategist

Comments7
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Nekroz-of-Mokey's avatar
Mario’s probs got this via sheer stats really

looking forward to it tho